Also called "Mad Dogs" — Savannah Lions, Wild Mongrel, and Glory-fueled madness creatures, with Swords to Plowshares for the mirror and Goblins.
A green-white aggro deck that uses the madness mechanic without blue. GW Madness trades the blue permission package for more creatures and the devastating power of Glory in the graveyard.
Wild Mongrel is still the best discard outlet, enabling free Basking Rootwallas and cheap Arrogant Wurms. But GW adds more outlets: Tireless Tribe discards a card to get +0/+4, making it an unkillable blocker that also triggers madness. Patrol Hound discards for +1/+1 and first strike until end of turn.
Savannah Lions is the classic 2/1 for W. Pure aggression on turn one. The deck curves out with Lions into Mongrel into Arrogant Wurm, presenting 8+ power by turn three.
Glory is the deck’s secret weapon. You never cast it — you discard it to Mongrel or Patrol Hound. From the graveyard, you pay 2W to give all your creatures protection from a chosen color until end of turn. Against Burn, name red — all their removal bounces off. Against Goblins, name red — your creatures can’t be blocked. In the mirror, name whatever color they’re attacking with.
Call of the Herd creates a 3/3 Elephant token for 2G, then flashes back for 3G, two threats from one card. Swords to Plowshares exiles any creature for one mana, giving you interaction that UG Madness lacks.
Armadillo Cloak grants +2/+2, trample, and “whenever this creature deals damage, you gain that much life.” On a Wild Mongrel or Arrogant Wurm, it races anything.
Brushland and Windswept Heath fix the mana cleanly. The deck is faster than UG Madness but weaker against control. No Circular Logic means you can’t stop sweepers or combo.
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