Deck Guides
In-depth guides for every major Premodern archetype. Game plans, key cards, stats, and strategy.

Stiflenought is a mono-blue tempo deck. Phyrexian Dreadnought is a 12/12 trampler for one mana, Stifle counters its sacrifice trigger or Vision Charm phases it out in response, and Counterspell and Foil protect it.

Sligh is a mono-red aggro deck. Grim Lavamancer and Mogg Fanatic attack from the first turn, Lightning Bolt and Incinerate deal 3 damage each, and Fireblast deals the last 4 by sacrificing two Mountains instead of paying mana.

Enchantress is a green-white enchantment deck. Argothian Enchantress and Enchantress's Presence draw a card for each enchantment spell the deck casts, and Solitary Confinement prevents all damage to its player while the deck sets up.

Terrageddon is a green-white land destruction deck. Wasteland and Armageddon put lands into graveyards, and Terravore's power and toughness are equal to the number of land cards in all graveyards.

Parallax Replenish is a blue-white combo deck. Attunement and Frantic Search discard enchantments like Parallax Wave and Opalescence, and Replenish returns every enchantment card from the graveyard to play at once.

Goblins is a red tribal aggro deck. Goblin Lackey puts a Goblin from hand into play whenever it deals damage to a player, Goblin Warchief gives the team haste, and Goblin Matron and Goblin Ringleader keep finding more Goblins.

Mono Black is a mono-black disruption deck. Dark Ritual can cast Hypnotic Specter on the first turn, Duress and Cabal Therapy strip the opponent's hand, and Withered Wretch exiles cards from graveyards.

Landstill is a blue-white control deck. Standstill punishes whoever casts the next spell by giving their opponent three cards, so the deck attacks with Mishra's Factory and Faerie Conclave, lands that become creatures without casting a spell.

Oath Ponza is a land destruction deck built around Oath of Druids. Wasteland, Thermokarst and Winter's Grasp destroy lands, and Terravore is its only creature, so Oath of Druids finds it whenever the opponent has more creatures.

Psychatog is a blue-black control deck. Counterspell and Foil protect it while Gush and Accumulated Knowledge draw cards, and Psychatog gets +1/+1 for each card discarded or for every two cards exiled from the graveyard.

Full English Breakfast is a graveyard combo deck. It plays no basic lands, so Hermit Druid puts the whole library into the graveyard, and Volrath's Shapeshifter takes on the full text of the creature card on top of the graveyard.

Elves is a green creature deck. Llanowar Elves, Fyndhorn Elves and Gaea's Cradle make a lot of mana early, and Deranged Hermit adds four Squirrel tokens that get +1/+1 while it is in play.

Stasis is a mono-blue prison deck. Stasis makes every player skip their untap step, Forsaken City untaps at upkeep by exiling a card from hand, and Black Vise deals damage while the opponent's hand fills up.

The Rock is a black-green midrange deck. Duress and Cabal Therapy take the opponent's key cards, Pernicious Deed destroys every artifact, creature and enchantment up to a chosen mana value, and Ravenous Baloth and Treetop Village attack.

Gro-A-Tog is a blue-green tempo deck with a white splash. Cheap blue spells like Opt, Portent and Gush put +1/+1 counters on Quirion Dryad, while Counterspell and Meddling Mage protect it.

Zoo is a red-green aggro deck. Grim Lavamancer and the Elephant tokens from Call of the Herd attack early, and Lightning Bolt clears blockers or deals the last points of damage.

BW Control is a white-black control deck. Duress and Swords to Plowshares answer the opponent's plan card by card, Vindicate destroys any permanent, and Exalted Angel and Eternal Dragon win the long game.

Reanimator is a blue-black graveyard deck. Careful Study and Putrid Imp discard big creatures like Akroma, Angel of Wrath, and Exhume, Reanimate and Animate Dead put them into play early in the game.

UW Control is a blue-white draw-go control deck. Counterspell, Mana Leak, Swords to Plowshares and Wrath of God answer threats, and Exalted Angel or the 4/4 flying Angel tokens from Decree of Justice win the game.

UG Madness is a blue-green tempo deck. Wild Mongrel and Careful Study discard madness cards, so Basking Rootwalla, Arrogant Wurm and Circular Logic are cast for their cheaper madness cost.

Aluren is a creature combo deck. With Aluren in play, creatures with mana value 3 or less can be cast for free, so the deck keeps replaying Cavern Harpy, Man-o'-War and Raven Familiar to set up a winning turn.

Devourer Combo is a blue-red artifact combo deck. Tinker puts Phyrexian Devourer into play, Devourer grows by exiling cards from the top of the library, and Fling or Altar of Dementia turns its power into damage or a mill before its sacrifice trigger resolves.

Frantic Storm is a mono-blue storm combo deck. Sapphire Medallion and Helm of Awakening make its spells cheaper, Frantic Search, Snap and Cloud of Faeries untap lands, and Brain Freeze, copied once for each spell cast before it that turn, mills the opponent out.

WG Madness is a green-white aggro deck. Wild Mongrel and Tireless Tribe discard cards without paying mana, so Basking Rootwalla and Arrogant Wurm are cast for their madness cost, and a discarded Glory gives the team protection from a color.

Tinker Welder is a blue-red artifact prison deck. Ancient Tomb and City of Traitors tap for two mana each to cast Sphere of Resistance, Tangle Wire and Winter Orb early, Tinker finds a big artifact like Karn, Silver Golem, and Goblin Welder swaps artifacts between play and the graveyard.

White Weenie is a mono-white aggro deck. Cheap creatures attack from the first turns, Mother of Runes gives them protection from a color, and each time Exalted Angel deals damage, its controller gains that much life.

Contamination is a black-green prison deck. Contamination makes every land tapped for mana produce only black mana, and Nether Spirit and the tokens from Zombie Infestation give it a creature to sacrifice each upkeep.

Ponza is a mono-red land destruction deck. Stone Rain, Pillage, Avalanche Riders and Wasteland destroy lands, Rishadan Port taps them down, and Mogg Fanatic, Black Vise and Mishra's Factory deal the damage.

Iggy Pop is a blue-black storm combo deck. Dark Ritual, Cabal Ritual and Lion's Eye Diamond make mana, Ill-Gotten Gains returns the best spells from the graveyard to hand, and Brain Freeze, with enough spells cast before it, mills the opponent out.

Machine Head is a black-red discard deck. Duress, Cabal Therapy and Hypnotic Specter empty the opponent's hand, Dark Ritual speeds out its threats, and Lightning Bolt and Cursed Scroll finish the game.