Black-white control built around Vindicate, Gerrard's Verdict, and inevitability through Eternal Dragon and Decree of Justice.
A non-blue control deck that swaps counterspells for hand attack and the format’s most flexible removal. BW Control grinds opponents into dust through card advantage and inevitability.
Vindicate is the reason to play this deck. For 1WB it destroys any permanent — creature, land, artifact, enchantment, planeswalker. No restrictions, no conditions. It kills Stasis, it kills Treetop Village, it kills Standstill. Nothing is safe.
Gerrard’s Verdict strips two cards from the opponent’s hand for WB. If they discard a land, you gain 3 life per land discarded. Combined with Duress on turn one, the hand-disruption package leaves opponents topdecking by turn three.
Swords to Plowshares exiles any creature for a single white mana — the most efficient removal spell in the format. Wrath of God resets the board when they overextend.
Eternal Dragon is the grind engine. From the graveyard, it plainscycles for 3W to fetch a Plains, ensuring you never miss a land drop. It can be returned to hand for 3WW and replayed. It’s a 5/5 flyer that literally never dies permanently.
Decree of Justice wins the game. Cycled for XWW, it creates X 1/1 flying Soldier tokens at instant speed — often 5-8 tokens at end of turn, swinging for lethal next attack. Hard-cast, it’s even more devastating.
Exalted Angel is a 4/5 flyer that gains 4 life per attack. Played face-down as a morph for 3, then flipped for 2WW — dodging counterspells and surprising opponents.
Skeletal Scrying refills your hand by exiling cards from your graveyard — every dead removal spell and spent Verdict becomes fuel for more cards. Dust Bowl grinds out opposing utility lands. Engineered Plague names a creature type for tribal matchups.
BW Control is the deck for players who want to answer everything without needing to hold up blue mana. It’s slower than Psychatog but more resilient — every card is a 1-for-1 or better.
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